# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Hunie Pop Template

game: Hunie Pop
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.
  game:
    Hunie Pop: 2.3.1 # Version of the world required for this yaml to work as expected.

Hunie Pop:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  goal:
    # set the goal
    # panties: give kyu all available girls panties
    # sex: have sex with all available girls
    sex: 0
    panties: 50

  filler_item:
    # how the filler item is handled by making them all either:
    # nothing: "nothing" items,
    # filler: random non progression items (date gifts, food, drink) + "nothing" items
    nothing: 0
    filler: 50

  deathlink:
    # enables/disables deathlink
    # 
    # "disable": disable deathlink
    # "send": send deathlink on date fails but don't receive deaths
    # "limited": send deathlink on date fails and receive deaths but do nothing if death is received outside a date
    # "full": send deathlink on date fails and receive deaths, if death is received outside a date it will wait until you are in a date then kill you
    disable: 50
    send: 0
    limited: 0
    full: 0

  enabled_girls:
    # girls enabled to be accessed NOTE if goal is to give in panties kyu will be enabled no matter this setting
    ['tiffany', 'aiko', 'kyanna', 'audrey', 'lola', 'nikki', 'jessie', 'beli', 'kyu', 'momo', 'celeste', 'venus']

  number_of_starting_girls:
    # number of girls you start unlocked
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 2
    # Maximum value is 12
    3: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-2-12: 0 # random value between 2 and 12

  randomize_girl_gifts:
    # randomize the gifts each girl wants
    # vanilla: will make the gifts each girl want the same as vanilla hunie pop
    # balanced: will randomize the gifts each girl want while balancing the amount of each gift in the multiworld slot
    # full: will randomize the gifts each girl want
    vanilla: 0
    balanced: 0
    full: 50

  randomize_girl_trait:
    # randomize the traits each girl likes/hates
    'false': 0
    'true': 50

  progressive_dates:
    # make dates/sleeping with girls require a progressive date item (Date Pass) to access
    # 1 for "date 1", 2 for "date 2", 3 for "date 3", 4 for "date 4" and 5 to sleep with
    'false': 50
    'true': 0

  puzzle_moves:
    # number of moves you start the puzzles with
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 10
    # Maximum value is 99
    20: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-10-99: 0 # random value between 10 and 99

  puzzle_affection_base:
    # the base affection you start the puzzles with
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 5000
    200: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-5000: 0 # random value between 1 and 5000

  puzzle_affection_add:
    # affection added to base affection after every successful date capped at 999999
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 10
    # Maximum value is 500
    100: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-10-500: 0 # random value between 10 and 500

  number_shop_items:
    # number of archipelago items in the shop Note if there is not enough locations for items it will add shop locations to satisfy the locations needed
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 500
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-500: 0 # random value between 0 and 500

  exclude_shop_items:
    # shop items after the number set will be excluded from having progression items in them. will do nothing if set higher than the number of shop items,
    # NOTE will cause world generation to fail if number is set too low as there will be not enough location slots for progression items
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 480
    20: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-480: 0 # random value between 0 and 480

  shop_item_cost:
    # sets the cost for Arch Items in the shop
    # 
    # <value>,<min>,<max> can be any number between 100 and 50000
    # <min> must be smaller than <max>
    # Possible options
    # "single-<value>" will make all Arch Items cost the same <value>
    # "single-random", will make all Arch Items cost the same but get a random value from 100-50000
    # "single-random-low", will make all Arch Items cost the same but get a random value from 100-50000 with lower numbers more likely
    # "single-random-high",  will make all Arch Items cost the same but get a random value from 100-50000 with higher numbers more likely
    # "single-random-range-<min>-<max>", will make all Arch Items cost the same but get a random value from <min>-<max>
    # "single-random-range-low-<min>-<max>", will make all Arch Items cost the same but get a random value from <min>-<max> with lower numbers more likely
    # "single-random-range-high-<min>-<max>", will make all Arch Items cost the same but get a random value from <min>-<max> with higher numbers more likely
    # 
    # "random", will make each Arch Item cost a random value from 100-50000
    # "random-low", will make each Arch Item cost a random value from 100-50000 with lower numbers more likely
    # "random-high",  will make each Arch Item cost a random value from 100-50000 with higher numbers more likely
    # "random-range-<min>-<max>", will make each Arch Item cost a random value from <min>-<max>
    # "random-range-low-<min>-<max>", will make each Arch Item cost a random value from <min>-<max> with lower numbers more likely
    # "random-range-high-<min>-<max>", will make each Arch Item cost a random value from <min>-<max> with higher numbers more likely
    single-random: 0
    single-random-low: 0
    single-random-high: 0
    random: 0
    random-low: 0
    random-high: 0
    single-random-range-100-50000: 0
    single-random-range-low-100-50000: 0
    single-random-range-high-100-50000: 0
    random-range-100-50000: 0
    random-range-low-100-50000: 0
    random-range-high-100-50000: 0
    single-1000: 50

  shop_gift_cost:
    # sets the cost of each gift item in the shop
    # 
    # <value>,<min>,<max> can be any number between 100 and 50000
    # <min> must be smaller than <max>
    # Possible options
    # "single-<value>" will make all gift items cost the same <value>
    # "single-random", will make all gift items cost the same but get a random value from 100-50000
    # "single-random-low", will make all gift items cost the same but get a random value from 100-50000 with lower numbers more likely
    # "single-random-high",  will make all gift items cost the same but get a random value from 100-50000 with higher numbers more likely
    # "single-random-range-<min>-<max>", will make all gift items cost the same but get a random value from <min>-<max>
    # "single-random-range-low-<min>-<max>", will make all gift items cost the same but get a random value from <min>-<max> with lower numbers more likely
    # "single-random-range-high-<min>-<max>", will make all gift items cost the same but get a random value from <min>-<max> with higher numbers more likely
    # 
    # "random", will make each gift item cost a random value from 100-50000
    # "random-low", will make each gift item cost a random value from 100-50000 with lower numbers more likely
    # "random-high",  will make each gift item cost a random value from 100-50000 with higher numbers more likely
    # "random-range-<min>-<max>", will make each gift item cost a random value from <min>-<max>
    # "random-range-low-<min>-<max>", will make each gift item cost a random value from <min>-<max> with lower numbers more likely
    # "random-range-high-<min>-<max>", will make each gift item cost a random value from <min>-<max> with higher numbers more likely
    single-random: 0
    single-random-low: 0
    single-random-high: 0
    random: 0
    random-low: 0
    random-high: 0
    single-random-range-100-50000: 0
    single-random-range-low-100-50000: 0
    single-random-range-high-100-50000: 0
    random-range-100-50000: 0
    random-range-low-100-50000: 0
    random-range-high-100-50000: 0
    single-2500: 50

  shop_date_gift_cost:
    # sets the cost of each date gift item in the shop
    # 
    # <value>,<min>,<max> can be any number between 100 and 50000
    # <min> must be smaller than <max>
    # Possible options
    # "single-<value>" will make all date gifts cost the same <value>
    # "single-random", will make all date gifts cost the same but get a random value from 100-50000
    # "single-random-low", will make all date gifts cost the same but get a random value from 100-50000 with lower numbers more likely
    # "single-random-high",  will make all date gifts cost the same but get a random value from 100-50000 with higher numbers more likely
    # "single-random-range-<min>-<max>", will make all date gifts cost the same but get a random value from <min>-<max>
    # "single-random-range-low-<min>-<max>", will make all date gifts cost the same but get a random value from <min>-<max> with lower numbers more likely
    # "single-random-range-high-<min>-<max>", will make all date gifts cost the same but get a random value from <min>-<max> with higher numbers more likely
    # 
    # "random", will make each date gift cost a random value from 100-50000
    # "random-low", will make each date gift cost a random value from 100-50000 with lower numbers more likely
    # "random-high",  will make each date gift cost a random value from 100-50000 with higher numbers more likely
    # "random-range-<min>-<max>", will make each date gift cost a random value from <min>-<max>
    # "random-range-low-<min>-<max>", will make each date gift cost a random value from <min>-<max> with lower numbers more likely
    # "random-range-high-<min>-<max>", will make each date gift cost a random value from <min>-<max> with higher numbers more likely
    single-random: 0
    single-random-low: 0
    single-random-high: 0
    random: 0
    random-low: 0
    random-high: 0
    single-random-range-100-50000: 0
    single-random-range-low-100-50000: 0
    single-random-range-high-100-50000: 0
    random-range-100-50000: 0
    random-range-low-100-50000: 0
    random-range-high-100-50000: 0
    single-500: 50

  hunie_gift_cost:
    # sets the cost of each gift item when buying using hunie
    # 
    # <value>,<min>,<max> can be any number between 1000 and 99999
    # <min> must be smaller than <max>
    # Possible options
    # "single-<value>" will make all gift items cost the same <value>
    # "single-random", will make all gift items cost the same but get a random value from 1000-99999
    # "single-random-low", will make all gift items cost the same but get a random value from 1000-99999 with lower numbers more likely
    # "single-random-high",  will make all gift items cost the same but get a random value from 1000-99999 with higher numbers more likely
    # "single-random-range-<min>-<max>", will make all gift items cost the same but get a random value from <min>-<max>
    # "single-random-range-low-<min>-<max>", will make all gift items cost the same but get a random value from <min>-<max> with lower numbers more likely
    # "single-random-range-high-<min>-<max>", will make all gift items cost the same but get a random value from <min>-<max> with higher numbers more likely
    # 
    # "random", will make each gift item cost a random value from 1000-99999
    # "random-low", will make each gift item cost a random value from 1000-99999 with lower numbers more likely
    # "random-high",  will make each gift item cost a random value from 1000-99999 with higher numbers more likely
    # "random-range-<min>-<max>", will make each gift item cost a random value from <min>-<max>
    # "random-range-low-<min>-<max>", will make each gift item cost a random value from <min>-<max> with lower numbers more likely
    # "random-range-high-<min>-<max>", will make each gift item cost a random value from <min>-<max> with higher numbers more likely
    single-random: 0
    single-random-low: 0
    single-random-high: 0
    random: 0
    random-low: 0
    random-high: 0
    single-random-range-1000-99999: 0
    single-random-range-low-1000-99999: 0
    single-random-range-high-1000-99999: 0
    random-range-1000-99999: 0
    random-range-low-1000-99999: 0
    random-range-high-1000-99999: 0
    single-10000: 50

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
